Serious games, virtual reality and simulation manikins have become increasingly used in the field of health and humanitarian aid.
The possibilities offered by virtual reality have now gone well beyond the field of entertainment from which it derives in large part.
Improved technologies, reduced costs, Cardboard's contribution make these tools more and more affordable.
Sensitization of populations in certain situations, training of staff, therapeutic tools... the range of use is widening every day.
What are the possibilities and limits of these practices, how to integrate them into care or training courses?
This round table, which brings together professional developers, medical training centers and humanitarian actors, will allow the sharing of experiences in depth.
The uses of serious games, simulation tools and virtual reality will also be discussed in the PS session "PS3-5 : Serious game, virtual reality, simulation : disruptive tools for training, sensitization and care".
Share participants' experiences to better understand the potential of these tools and to identify their limitations.
|Adil||Mariam||Participant||Gaming for development||Pakistan|
|Ozan||Kara||Participant||KOC University/Space Generation Advisory Council||Turkey|
|Picchiottino||Patricia||Participant||HEDS HUG Centre Interprofessionel de Simulation Genève||Switzerland|
|Sangare||Jean Philippe||Participant||swiss society of virutal and augmented reality||Switzerland|
|Semwal||Monika||Participant||Nanyang Technological University||Singapore|