Cette session sera traduite simultanément en anglais et français
This session will be translated simultaneously into English and French
Serious games and virtual reality are increasingly used for training purposes, including within the field of medicine.
New tools are being developed in the humanitarian sector where public awareness is particularly targeted.
Medical healthcare professionals are beginning to recognise the utility of these technologies and are starting to put them to use, including within resource-limited countries.
It is important to understand the potential of these new tools but also to define their limits, whether they are used purely for training purposes of for actually delivering care.
Discover the experiences of using those serious games and virtual reality to enable a better understanding of the value of these tools.
|Felder Max||Chairman||Behaviour Change Lab||Switzerland|
|Adil Mariam||Used of serious games for developping countries||GRID||Pakistan|
|Kara Ozan||Definition of gamification knowledge management tool and outcomes for global health including both the earth and in spac||KOC University/Space Generation Advisory Council||Turkey|
|Szilas Nicolas||Serious Games Helping Families of Patients and Caregivers||Tecfa, UniGe||Switzerland|
|Van Gessel Elisabeth||Simulation in medical and paramedical trainings||Centre interprofessionnel de simulation||Switzerland|